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Player properties
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Player properties
How do I set different areas(properties) on a map for certain player access only? Im trying to do factions for the clan im in, and I went to a server where different factions had their own rooms/areas in a map.
And how do I designate players to those properties?
And how do I designate players to those properties?
Shadow- Standard Member
- Posts : 44
Join date : 2010-08-04
Re: Player properties
Shadow wrote:How do I set different areas(properties) on a map for certain player access only? Im trying to do factions for the clan im in, and I went to a server where different factions had their own rooms/areas in a map.
And how do I designate players to those properties?
Okay we need to build lmd_propertyterminal:
Without model:
- Code:
/place lmd_propertyterminal * property,<propertyname>,target,_____
- Code:
/place lmd_propertyterminal 0 model,map_objects/factory/f_con1,property,<propertyname>,target,____
- Code:
/propadmin setrank <propertyname> <user> <rank>
- Code:
Owner,Guest,Caretaker
Hope it helps and good luck.
Pierry- Admin
- Posts : 157
Join date : 2010-04-26
Age : 31
Location : Cybertron
Re: Player properties
I take it the target would be the propertyname aswell? <propertyname>,target,_____
And im guessing the code:
And im guessing the code:
would work???? or is something wrong with it?/place lmd_propertyterminal 0 model,players/reborn/model.glm,property,<propertyname>,target,_____,spawnflags,199,message, (faction/area name)
Shadow- Standard Member
- Posts : 44
Join date : 2010-08-04
Re: Player properties
It's wrong so it wouldn't work, here is the correct one:Shadow wrote:I take it the target would be the propertyname aswell? <propertyname>,target,_____
And im guessing the code:would work???? or is something wrong with it?/place lmd_propertyterminal 0 model,players/reborn/model.glm,property,<propertyname>,target,_____,spawnflags,199,message, (faction/area name)
- Code:
/place lmd_propertyterminal 0 model,models/players/reborn/model.glm,property,<propertyname>,target,_____,spawnflags,199,message, (faction/area name)
- Code:
,property,pierryprop,target,door
- Code:
Target - Target to fire if the user is a member of the property.
Pierry- Admin
- Posts : 157
Join date : 2010-04-26
Age : 31
Location : Cybertron
Re: Player properties
i see you want some lulz worthy model as a property terminal
you can just make a lmd_actor with torsoanim BOTH_STAND1
then place the property terminal with same origin as the lmd_Actor entity with mins,-22 -22 0,maxs,22 22 67
that way you make sure something renders GLM models applied in entities with model key tend to dissapear at some angles.
you can just make a lmd_actor with torsoanim BOTH_STAND1
then place the property terminal with same origin as the lmd_Actor entity with mins,-22 -22 0,maxs,22 22 67
that way you make sure something renders GLM models applied in entities with model key tend to dissapear at some angles.
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
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