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» iobject terminal
Player properties I_icon_minitimeThu Sep 25, 2014 2:39 pm by flanagon


Player properties

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Player properties Empty Player properties

Post by Shadow Sat Aug 07, 2010 10:04 pm

How do I set different areas(properties) on a map for certain player access only? Im trying to do factions for the clan im in, and I went to a server where different factions had their own rooms/areas in a map.

And how do I designate players to those properties?
Shadow
Shadow
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Player properties Empty Re: Player properties

Post by Pierry Sun Aug 08, 2010 4:43 am

Shadow wrote:How do I set different areas(properties) on a map for certain player access only? Im trying to do factions for the clan im in, and I went to a server where different factions had their own rooms/areas in a map.

And how do I designate players to those properties?

Okay we need to build lmd_propertyterminal:
Without model:
Code:
/place lmd_propertyterminal * property,<propertyname>,target,_____
With model:
Code:
/place lmd_propertyterminal 0 model,map_objects/factory/f_con1,property,<propertyname>,target,____
To designate players to those properties, you must set a rank:
Code:
/propadmin setrank <propertyname> <user> <rank>
Ranks:
Code:
Owner,Guest,Caretaker

Hope it helps and good luck.
Pierry
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Player properties Empty Re: Player properties

Post by Shadow Mon Aug 09, 2010 12:39 am

I take it the target would be the propertyname aswell? <propertyname>,target,_____

And im guessing the code:
/place lmd_propertyterminal 0 model,players/reborn/model.glm,property,<propertyname>,target,_____,spawnflags,199,message, (faction/area name)
would work???? or is something wrong with it?
Shadow
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Post by Pierry Mon Aug 09, 2010 4:18 am

Shadow wrote:I take it the target would be the propertyname aswell? <propertyname>,target,_____

And im guessing the code:
/place lmd_propertyterminal 0 model,players/reborn/model.glm,property,<propertyname>,target,_____,spawnflags,199,message, (faction/area name)
would work???? or is something wrong with it?
It's wrong so it wouldn't work, here is the correct one:
Code:
/place lmd_propertyterminal 0 model,models/players/reborn/model.glm,property,<propertyname>,target,_____,spawnflags,199,message, (faction/area name)
The property name is in property, for example:
Code:
,property,pierryprop,target,door
In this code the property terminal will aim the doors with targetname door
Code:
Target - Target to fire if the user is a member of the property.
Pierry
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Player properties Empty Re: Player properties

Post by imp Mon Aug 09, 2010 6:45 pm

i see you want some lulz worthy model as a property terminal
you can just make a lmd_actor with torsoanim BOTH_STAND1
then place the property terminal with same origin as the lmd_Actor entity with mins,-22 -22 0,maxs,22 22 67

that way you make sure something renders GLM models applied in entities with model key tend to dissapear at some angles.
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