Latest topics
» Help with trigger_usescript
Thu Sep 22, 2016 8:16 am by flanagon

» New Lugormod U# (Windows + Linux)
Thu Sep 22, 2016 7:03 am by Ufo

» Single Round Team Quest
Thu Jul 23, 2015 10:39 pm by agent6141

» iobject terminal
Thu Sep 25, 2014 2:39 pm by flanagon

» Usefull Downloads
Thu Aug 07, 2014 12:35 am by Kimmeh

» Television
Thu Jan 09, 2014 2:25 am by Mr. Swister

» Lugormod U# on server
Wed Jan 08, 2014 11:08 pm by Shadow

» Teleporter with effects
Thu Jan 02, 2014 5:51 am by Pierry

» Some possibly useful addons
Thu Jan 02, 2014 5:50 am by Pierry


problems with misc_bsp

View previous topic View next topic Go down

problems with misc_bsp

Post by srigby3 on Sat Aug 21, 2010 6:50 am

i know there is already a topic about this but, it doesn't queit explain the same problem i am haveing,
i tried placeing a misc_bsp on my server and it crashed, i then tried with spawnflags,1 and the server didn't crash and it said that i had placed gthe ent, and it showed up in the ent list but it didn't apear anywehere on the map, i couldn't see it and i couldn't run into it, i even tried it in the void any still nothing. i was trying to spawn t1_inter this was the code i used
/place misc_bsp 0 bspmodel,t1_inter,spawnflags,1, i was on siege desert in case that has anything to do with it

srigby3
New User
New User

Posts : 12
Join date : 2010-08-21

View user profile

Back to top Go down

Re: problems with misc_bsp

Post by Zkyo on Sat Aug 21, 2010 9:34 am

srigby3 wrote:/place misc_bsp 0 bspmodel,t1_inter,spawnflags,1, i was on siege desert in case that has anything to do with it
there's ur problems. First off, never use 0. Enter /where to find the origin you want, and use * instead, and add the key origin,XX YY ZZ
Next, there is no buildable area of the void in siege_desert. Some maps have a buildable one, others don't. There's only a couple small areas on siege_desert.
The easiest-to-find spot on siege_desert is in the last city area, inside the wall with a hole in it (not the breakable one, theres a hole in the far wall). There is a small area behind the wall just large enough to fit t1_inter.

Btw, i posted a guide here on building in the void.

Zkyo
Admin
Admin

Posts : 384
Join date : 2010-03-29
Age : 23
Location : Grand Rapids, Michigan, USA

View user profile http://lugorhelp.forumotion.com

Back to top Go down

Re: problems with misc_bsp

Post by imp on Sat Aug 21, 2010 6:26 pm

[quote="Zkyo"][quote="srigby3"]/place misc_bsp [color=green]0[/color] bspmodel,t1_inter,spawnflags,1, i was [color=green]on siege desert[/color] in case that has anything to do with it[/quote]
there's ur problems. First off, never use 0. Enter /where to find the origin you want, and use * instead, and add the key origin,XX YY ZZ
Next, there is no buildable area of the void in siege_desert. Some maps have a buildable one, others don't. There's only a couple small areas on siege_desert.
The easiest-to-find spot on siege_desert is in the last city area, inside the wall with a hole in it (not the breakable one, theres a hole in the far wall). There is a small area behind the wall just large enough to fit t1_inter.

Btw, i posted a guide http://lugorhelp.forumotion.com/submitted-guides-f1/finding-a-buildable-portion-of-the-void-t103.htm]here [/url]on building in the void.[/quote]

Wrong, all maps have areas in the void where the entities are rendered,
plus siege_desert have a big buildable area, in the 2nd area, near the semi sctructure with 2 doors that leads to rancor arena, Up around 10000 - 25000 mpa units in z ayis theres a epicly big buildable area

'"never use 0. Enter /where to find the origin you want, and use * instead, and add the key origin,XX YY ZZ"

that's not his problem, his problem is that he spawned the ent, but he never mentioned he restarted the map or not,
his problem actually is the fact he didn't restarted the map so the misc_bsp ent loads

imp
Moderator
Moderator

Posts : 47
Join date : 2010-04-19

View user profile

Back to top Go down

Re: problems with misc_bsp

Post by Zkyo on Sat Aug 21, 2010 7:39 pm

really, i was told that some maps didn't have a buildable area.. ah well.

and yea, i forgot to mention saving and restarting the map ._.

Zkyo
Admin
Admin

Posts : 384
Join date : 2010-03-29
Age : 23
Location : Grand Rapids, Michigan, USA

View user profile http://lugorhelp.forumotion.com

Back to top Go down

Re: problems with misc_bsp

Post by Sponsored content Today at 9:20 pm


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum