Latest topics
» Help with trigger_usescript
Thu Sep 22, 2016 8:16 am by flanagon

» New Lugormod U# (Windows + Linux)
Thu Sep 22, 2016 7:03 am by Ufo

» Single Round Team Quest
Thu Jul 23, 2015 10:39 pm by agent6141

» iobject terminal
Thu Sep 25, 2014 2:39 pm by flanagon

» Usefull Downloads
Thu Aug 07, 2014 12:35 am by Kimmeh

» Television
Thu Jan 09, 2014 2:25 am by Mr. Swister

» Lugormod U# on server
Wed Jan 08, 2014 11:08 pm by Shadow

» Teleporter with effects
Thu Jan 02, 2014 5:51 am by Pierry

» Some possibly useful addons
Thu Jan 02, 2014 5:50 am by Pierry


Gripable item

View previous topic View next topic Go down

Gripable item

Post by srigby3 on Sat Aug 21, 2010 10:12 am

okay.. i remember a long while ago when i was new to lugormod (bout 3 years ithink) one of my friends had a server and he as a really good builder.. and he made a rock that you could use grip to move around. i know this was lugormod we were in, but i don't know whether this aproper function in lugormod or one he put in himself (he was quiet code at coding) so i was wondering if any of you know how to make gripable items and if it is possible or not.

srigby3
New User
New User

Posts : 12
Join date : 2010-08-21

View user profile

Back to top Go down

Re: Gripable item

Post by Zkyo on Sat Aug 21, 2010 7:23 pm

uh, i have no idea how to make that, sorry. I know adding gravity,1 to misc_model_breakable makes it pushable/pullable. I dunno about grip though. It might be possible with a custom script, but i'm not too good with those.

Zkyo
Admin
Admin

Posts : 384
Join date : 2010-03-29
Age : 23
Location : Grand Rapids, Michigan, USA

View user profile http://lugorhelp.forumotion.com

Back to top Go down

Re: Gripable item

Post by imp on Sat Aug 21, 2010 8:20 pm

heh, sounds more likely a fake body with some odd bug,
either way
a custom npc with custom model set would work that way, yet would be client & server side

i don't recall eitehr lugor 0.9 - 1.0.8 and any t2 version with some thingy liek that,
yet i never got to check 'all' features for pure lazyness

imp
Moderator
Moderator

Posts : 47
Join date : 2010-04-19

View user profile

Back to top Go down

Re: Gripable item

Post by srigby3 on Sun Aug 22, 2010 7:11 am

ooo... well k then... if i ever get in contact with him i will ask him... cause it was definetly a vjun rock he was griping around... now that i think about it he might of said something about a script...

srigby3
New User
New User

Posts : 12
Join date : 2010-08-21

View user profile

Back to top Go down

Re: Gripable item

Post by imp on Sun Aug 22, 2010 7:07 pm

mhm i don't recall any icarus script making it gripable
yet could have been some jscript back then in t2 lugormod,
the scripting system made by bl┬Áb

imp
Moderator
Moderator

Posts : 47
Join date : 2010-04-19

View user profile

Back to top Go down

Re: Gripable item

Post by srigby3 on Mon Aug 23, 2010 6:20 am

it wasn't t2.. he has the U beta or something like that..

srigby3
New User
New User

Posts : 12
Join date : 2010-08-21

View user profile

Back to top Go down

ya idon't think it possible

Post by weaponx on Sun Aug 29, 2010 9:50 pm

definately not by js, maybe some icarus, but i doubt.

Is there any possibility that it was npc disguised as a rock XD

like, a remapped sentry or droid

weaponx
Guest


Back to top Go down

Re: Gripable item

Post by imp on Mon Aug 30, 2010 1:38 am

prolly, yet i believe was somewhat fakebody with some odd remap
else could have been a custom npc file & model server & client side

imp
Moderator
Moderator

Posts : 47
Join date : 2010-04-19

View user profile

Back to top Go down

Re: Gripable item

Post by KHax on Sun Jan 30, 2011 8:04 pm

95% remmaped sentry
5% decoy iobject(heard rumors this can do that never tried)

KHax
Standard Member
Standard Member

Posts : 21
Join date : 2010-12-29
Age : 23
Location : Unknown

View user profile

Back to top Go down

Re: Gripable item

Post by Sponsored content Today at 12:01 am


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum