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moveangles
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moveangles
what is up with lmd_door, i mean it works fine and all but you used to beable to make the dor turn with moveangles and the bounding box would also turn with it a s long as it eneded on a 90 degree angles, but now the bounding box doesn't move with the model...
srigby3- New User
- Posts : 12
Join date : 2010-08-21
Re: moveangles
moveangles? honestly, i've never heard of that. I'll have to try it out, and see what's wrong. I'll get back to you on this, unless Imp does first.
Zkyo- Admin
- Posts : 384
Join date : 2010-03-29
Age : 25
Location : Grand Rapids, Michigan, USA
Re: moveangles
That key never existed into lmd_door entity im sure
Maybe your trying to use make a rotating model that also moves up & down
thats very easy tho , but is not done with lmd_door, but with lmd_mover
/place lmd_mover 50 model,map_objects/factory/catw2_b,spawnflags,1,onduration,3000,ondelta,0 0 90,ontype,5,onatype,2,onadelta,0 90 0,onaduration,5000
Maybe your trying to use make a rotating model that also moves up & down
thats very easy tho , but is not done with lmd_door, but with lmd_mover
/place lmd_mover 50 model,map_objects/factory/catw2_b,spawnflags,1,onduration,3000,ondelta,0 0 90,ontype,5,onatype,2,onadelta,0 90 0,onaduration,5000
imp- Moderator
- Posts : 47
Join date : 2010-04-19
Re: moveangles
well it most be in there somwhere because i use it on my server and the doors do rotate but the bounding boxes don't..
srigby3- New User
- Posts : 12
Join date : 2010-08-21
Re: moveangles
ohhh
ye is on func door entity reference (not the lmd ent guide)
but well it doesnt work on bounding box seems it takes care of angles, not the hitbox
ye is on func door entity reference (not the lmd ent guide)
but well it doesnt work on bounding box seems it takes care of angles, not the hitbox
imp- Moderator
- Posts : 47
Join date : 2010-04-19
moveangles
moveangles is a field for the lmd_door entity, but the bounding box never actually moved, although it seems like a bug i doubt it will ever be fixed.
maybe what you were experiencing as as it moving in angles was a product of the actual movement.
Sometimes when you need to keep looking for the right combination of movement and moveangles (and maxs mins) and it will seem to do it correctly, but really this is just a hack.
maybe what you were experiencing as as it moving in angles was a product of the actual movement.
Sometimes when you need to keep looking for the right combination of movement and moveangles (and maxs mins) and it will seem to do it correctly, but really this is just a hack.
weaponx- Guest
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