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ROTATING
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Re: ROTATING
I think i've told you this a few times now lol. Use the key angles,x y z, in the entity's spawnstring. For example, to rotate 90 degrees along the y axis, put "angles,0 90 0," at the end of the spawnstring.
Re: ROTATING
ill keep that one lulMysterio wrote:insane ma ~CENSORED~, u be so crazy. when u return G, remember our weed yo.
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