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Invisible models

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Invisible models

Post by Vandroiy on Sun Nov 28, 2010 3:11 am

Hi guys!

I have a strange error, and I don't see why; so if you don't mind, I would ask you. My problem is when I place something, with model,map_objects/.... I can't see the model, but the collision box is there and functionates fully.

Code:
/place misc_model_breakable 0 model,map_objects/factory/f_con2,spawnflags,193,message,It works

So when I place this code, I can't see the model, but I can collide with it, and I can use it properly. The map I would use is lugorcity2. I've tried the followings:
  • Downgrade to an older U# version
  • Delete something and place it again (to prove it's not the entity slots)
  • Tried to place it in couple of places in the map


Is it my server or my JKA? What should I do guys? Seriously I can't see the point why it sucks. I've tried with two configuration, and it still refuses to work.

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Re: Invisible models

Post by NighTCrawleR on Sun Nov 28, 2010 4:33 am

Sometimes when i spawn too many effects or i have too many entities in one place the models start to dissapear but the bounding box is still there, so try to spawn ur model in a different map...


Last edited by NighTCrawleR on Sun Nov 28, 2010 7:50 am; edited 2 times in total

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Re: Invisible models

Post by Vandroiy on Sun Nov 28, 2010 7:36 am

NighTCrawleR wrote:Sometimes when i spawn too many effects or i have too many entities in one place the models start to dissapier but Sometimes when i spawn too many effects or i have too many entities in one place the models start to dissapear but the bounding box is still there, so try to spawn ur model in a different mapthe bounding box is still there so try to spawn ur model in a different map...


Oh, well, thanks.

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Re: Invisible models

Post by Zkyo on Sun Nov 28, 2010 8:32 am

Yeah, the map is just overbuilt. I've built on that map before, and had the same problem. There are no portals on that map, so basically your game sees everything on the map at once. This makes it extremely easy to reach the ent limit. I just built on another map, but if you want to, try deleting everything in some houses, and spreading them out more.

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Re: Invisible models

Post by Vandroiy on Sat Dec 04, 2010 9:22 am

Zkyo wrote:Yeah, the map is just overbuilt. I've built on that map before, and had the same problem. There are no portals on that map, so basically your game sees everything on the map at once. This makes it extremely easy to reach the ent limit. I just built on another map, but if you want to, try deleting everything in some houses, and spreading them out more.

Thank you for your answer.

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Re: Invisible models

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