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Prince - Wampa iobject quest

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Prince - Wampa iobject quest

Post by Prince on Sat Jan 01, 2011 7:43 am

Quide is kinda same like zkyos keycard guide but i hope this will help starting builders better


//trigger_once (wampa spawns when map starts)
place trigger_once 0 targetname,initial_entity,target,wampa2

//Wampa Spawn
place NPC_spawner 30 NPC_type,wampa,count,-1,NPC_target,wampadelay2,targetname,wampa2,health,3000,NPC_target5,wampaiob2

//Iobject
place lmd_iobject * targetname,wampaiob2,item,keycard,property,wampaskin,maxentries,1,maxuses,0,name,^7Wampa Skin,cantrade,0,count,1,

//delay to spawn again
place target_delay 0 targetname,wampadelay2,target,wampa2,wait,60

//message
place target_print 0 targetname,wampaiob2,spawnflags,4,message,^1You Got ^3Wampa skin

//button to sell skins
place lmd_terminal 0 model,map_objects/h_evil/control_station,target,playercheck,cmd,^3Sell Wampa Skin,spawnflags,1

//playercheck (to check if you got skins)
place lmd_playercheck 0 targetname,playercheck,target,skincr,target2,noskins,property,wampaskin

//credits
place target_credits 0 targetname,skincr,count,60

//no skin message
place target_print 0 targetname,noskins,spawnflags,20,message,^1::^3You Got No Wampa Skins^1::

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Re: Prince - Wampa iobject quest

Post by Zkyo on Sun Jan 02, 2011 5:36 pm

Prince wrote://trigger_once (wampa spawns when map starts)
place trigger_once 0 targetname,initial_entity,target,wampa2

A lot of people i see do this... why not use target_relay instead, and save yourself a game ent? Nice guide, btw.

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Re: Prince - Wampa iobject quest

Post by Prince on Mon Jan 03, 2011 8:29 am

well it an old habbit to do trigger_once ;D

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Re: Prince - Wampa iobject quest

Post by Zkyo on Mon Jan 03, 2011 11:57 am

Prince wrote:target_print 0 targetname,wamapiob2,
tongue
topic moved, btw

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Re: Prince - Wampa iobject quest

Post by KHax on Sun Jan 30, 2011 7:00 pm

yes it helps

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Re: Prince - Wampa iobject quest

Post by Guest on Sun Sep 04, 2011 10:37 am

Yeah and if your a complete noob like i am, go steal zkyos and re-edit sum

//Iobject Wampa Quest

/place NPC_spawner 30 targetname,wampa,NPC_type,wampa,count,-1,health,3000,npc_target5,wampadead,showhealth,3000
/place target_random * targetname,wamparandom,target,wampa
/place trigger_once * targetname,initial_entity,target,wamparandom

/place target_relay * targetname,wampadead,target,wampadelay,
/place lmd_iobject * targetname,wampadead,item,keycard,property,wampacr,name,Wampa Horns,maxentries,1
/place target_delay * targetname,wampadelay,wait,60,target,wamparandom

/place target_print * targetname,wampadead,spawnflags,4,message,^3You got the\n^7Wampa’s Horns
/place lmd_propertyterminal 0 model,map_objects/byss/firing_station,property,wampacr,target,wampacr,message,Wampa Horns
/place target_credits * targetname,wampacr,count,250,random,100

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Re: Prince - Wampa iobject quest

Post by Zkyo on Mon Sep 05, 2011 5:21 am

It's fine, he just made another example for others. Also, he used lmd_playercheck, which i actually didn't know about. tongue

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Re: Prince - Wampa iobject quest

Post by Sponsored content Today at 11:57 pm


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