Latest topics
» Help with trigger_usescript
Thu Sep 22, 2016 8:16 am by flanagon

» New Lugormod U# (Windows + Linux)
Thu Sep 22, 2016 7:03 am by Ufo

» Single Round Team Quest
Thu Jul 23, 2015 10:39 pm by agent6141

» iobject terminal
Thu Sep 25, 2014 2:39 pm by flanagon

» Usefull Downloads
Thu Aug 07, 2014 12:35 am by Kimmeh

» Television
Thu Jan 09, 2014 2:25 am by Mr. Swister

» Lugormod U# on server
Wed Jan 08, 2014 11:08 pm by Shadow

» Teleporter with effects
Thu Jan 02, 2014 5:51 am by Pierry

» Some possibly useful addons
Thu Jan 02, 2014 5:50 am by Pierry


Solid wall

View previous topic View next topic Go down

Solid wall

Post by Shadow on Fri Jan 21, 2011 3:06 am

this may seem like a stupid question but how do you make a solid wall.

Im wanting to remove a door way and make it a solid wall. if possible.

Shadow
Standard Member
Standard Member

Posts : 42
Join date : 2010-08-04

View user profile

Back to top Go down

Re: Solid wall

Post by Zkyo on Fri Jan 21, 2011 3:16 pm

do you mean editing the map, and removing one of the default doorways? In lugor, you can add a misc_model_breakable and block off a doorway, but it isnt possible to remove the actual doorway without editing the map file.

Zkyo
Admin
Admin

Posts : 384
Join date : 2010-03-29
Age : 23
Location : Grand Rapids, Michigan, USA

View user profile http://lugorhelp.forumotion.com

Back to top Go down

Re: Solid wall

Post by Shadow on Fri Jan 21, 2011 11:41 pm

Id have to use a BSP editor to edit the actual doorway on the map. im just wanting to "cover it up" i guess i should say

Shadow
Standard Member
Standard Member

Posts : 42
Join date : 2010-08-04

View user profile

Back to top Go down

Re: Solid wall

Post by Zkyo on Sat Jan 22, 2011 6:15 am

ah. in that case, just place a fairly large misc_model_breakable to cover the doorway. A remaped map_objects/factory/catw2_b works good for simple walls.

Zkyo
Admin
Admin

Posts : 384
Join date : 2010-03-29
Age : 23
Location : Grand Rapids, Michigan, USA

View user profile http://lugorhelp.forumotion.com

Back to top Go down

Re: Solid wall

Post by Shadow on Sat Jan 22, 2011 8:22 pm

Ok, thanks, time for somemore remaps and !shader thanks to hackeys building utility! Lol

Shadow
Standard Member
Standard Member

Posts : 42
Join date : 2010-08-04

View user profile

Back to top Go down

Re: Solid wall

Post by KHax on Sun Jan 30, 2011 7:44 pm

or you can put an invisible wall

Code:
/place misc_model_breakable 0 mins,-30 -10 0,maxs,30 10 100,spawnflags,1

you can angle it as you wish


Last edited by KHax on Mon Jan 31, 2011 6:23 am; edited 1 time in total

KHax
Standard Member
Standard Member

Posts : 21
Join date : 2010-12-29
Age : 23
Location : Unknown

View user profile

Back to top Go down

Re: Solid wall

Post by Shadow on Mon Jan 31, 2011 12:24 am

i could but then people would ask why they cant go through that area, if they see a wall they wont ask Smile

Shadow
Standard Member
Standard Member

Posts : 42
Join date : 2010-08-04

View user profile

Back to top Go down

Re: Solid wall

Post by KHax on Mon Jan 31, 2011 6:24 am

you could put a trigger_multiple with message why they can't but yeah better your way

KHax
Standard Member
Standard Member

Posts : 21
Join date : 2010-12-29
Age : 23
Location : Unknown

View user profile

Back to top Go down

Re: Solid wall

Post by Sponsored content Today at 11:55 pm


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum