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Solid wall
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Solid wall
this may seem like a stupid question but how do you make a solid wall.
Im wanting to remove a door way and make it a solid wall. if possible.
Im wanting to remove a door way and make it a solid wall. if possible.
Shadow- Standard Member
- Posts : 42
Join date : 2010-08-04
Re: Solid wall
do you mean editing the map, and removing one of the default doorways? In lugor, you can add a misc_model_breakable and block off a doorway, but it isnt possible to remove the actual doorway without editing the map file.
Zkyo- Admin
- Posts : 384
Join date : 2010-03-29
Age : 25
Location : Grand Rapids, Michigan, USA
Re: Solid wall
Id have to use a BSP editor to edit the actual doorway on the map. im just wanting to "cover it up" i guess i should say
Shadow- Standard Member
- Posts : 42
Join date : 2010-08-04
Re: Solid wall
ah. in that case, just place a fairly large misc_model_breakable to cover the doorway. A remaped map_objects/factory/catw2_b works good for simple walls.
Zkyo- Admin
- Posts : 384
Join date : 2010-03-29
Age : 25
Location : Grand Rapids, Michigan, USA
Re: Solid wall
Ok, thanks, time for somemore remaps and !shader thanks to hackeys building utility! Lol
Shadow- Standard Member
- Posts : 42
Join date : 2010-08-04
Re: Solid wall
or you can put an invisible wall
you can angle it as you wish
- Code:
/place misc_model_breakable 0 mins,-30 -10 0,maxs,30 10 100,spawnflags,1
you can angle it as you wish
Last edited by KHax on Mon Jan 31, 2011 6:23 am; edited 1 time in total
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 25
Location : Unknown
Re: Solid wall
i could but then people would ask why they cant go through that area, if they see a wall they wont ask 

Shadow- Standard Member
- Posts : 42
Join date : 2010-08-04
Re: Solid wall
you could put a trigger_multiple with message why they can't but yeah better your way
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 25
Location : Unknown
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