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» lmd_event
Mon Jan 23, 2012 10:32 am by KHax


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 lmd_event

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Cor
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Posts: 15
Join date: 2012-01-09

PostSubject: lmd_event   Fri Jan 20, 2012 1:15 pm

Hi,

I made a FFA area in which, when we kill another player, we get credits for it. It's actually working perfectly. When someone kills another player, he gets credits.
But, the problem is that you also get credits if you kill yourself by typing /kill :p

/place lmd_event 0 maxs,x x x,mins,-x -x -x,killtarget,killcr
/place target_credits 0 targetname,killcr,count,75
/place target_print 0 targetname,killcr,spawnflags,20,message,^3You received 75 credits for killing another player

Anybody can help?
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Zkyo
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Join date: 2010-03-29
Age: 18
Location: Grand Rapids, Michigan, USA

PostSubject: Re: lmd_event   Sat Jan 21, 2012 11:12 am

I've never used lmd_event before, since i always built in 2.3.2(?). I could be wrong, but i'm not seeing any way to avoid this, other than disabling the /kill command completely, which I have no idea how to do that either.
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KHax
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PostSubject: Re: lmd_event   Mon Jan 23, 2012 10:32 am

maybe a script could help like when you kill yourself you loose the ammount of cr you gain or maybe more as a punishment
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