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Editing Worldspawn

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Editing Worldspawn

Post by Zkyo on Sun Apr 04, 2010 7:34 am

Major Note: DO NOT, UNDER ANY CIRCUMSTANCES, DELETE OR MODIFY THIS ENTITY OTHER THAN WHAT IS LISTED BELOW. YOU MAY SCREW UP THE MAP. IF YOU ARE NEW TO BUILDING, DO NOT EVEN USE WHAT IS LISTED BELOW.








==========Editing while ingame=============


Changing the map name. This will add a line that will show up on the map’s loading screen. You can give the map a name or greeting.
Code:
/spawnstring edit 1022 message _________
Edit the _____ with the name. Be sure to put it in quotes.

Removing the soundset. This is a background noise, such as wind or the humming of a generator.
Code:
/spawnstring deletekey 1022 soundset'
Have the new soundset be just the quotes, nothing in them.

Changing the map music.
Code:
/spawnstring edit 1022 music ________
Edit the ____ with the new music. Be sure to include the directories.

-Zkyo









==========Editing .lmd files================

Hey there, now I'll teach you how to place worldpsawn.
Worldspawn is, when you retrieve the map that you rearranged so that every player knew that you rearranged it, so you see a message such as:. Map Made by Pierry.

So let's start.

Open save map's file and write anywhere this(map location is at ex:C:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\lugormod\data\default\mapentities\(map name ex for t2_rancor:t2_rancor_[savedmapname]default is t2_rancor_default)):


"classname" "worldspawn"
"message" "Map builded by ^0P^7ierry"}


So it will show Map builded by Pierry

Very Happy

Good luck with that...


-Pierry

Zkyo
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Re: Editing Worldspawn

Post by Zkyo on Sun Jun 05, 2011 6:41 am

-Merged worldspawn topics, we don't need 2.

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