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Adding teleporter doesn't work
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Adding teleporter doesn't work
I place the teleporter button and teleport target with the RIGHT commands but still it won't teleport. Does anyone know how come? Sorry for my lack of English
Cr0n0s89- Guest
Re: Adding teleporter doesn't work
Are you sure that you are setting the target and targetname right? Write down the code you use in a post so i can see what you are doing.
Re: Adding teleporter doesn't work
maybe you're forgetting the spawnflags for the button
try using 255 or 97 (both are usable , targetable and it can have a message)
try using 255 or 97 (both are usable , targetable and it can have a message)
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Adding teleporter doesn't work
No, try spawnflags,193. (solid, pressable, does not blow up). Here's an example code.
- Code:
/place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,193,target,tele,message,^4To Bar
/place target_teleporter 30 targetname,tele
Last edited by Zkyo on Fri Apr 30, 2010 6:44 am; edited 1 time in total
Re: Adding teleporter doesn't work
no? like if that was a matter for usable buttons ._.
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Adding teleporter doesn't work
255 and 97 are for older versions. It has been replaced with a simpler one lol.
Re: Adding teleporter doesn't work
there aren't any real changes on spawnflags
though the latest version of lugormod are very unstable
i miss misc_turretG2 working properly
even in latest versions spawnflags 256 for multiple targeting (trigger_multiple)
works better than 1024
new spawnflags sets sometimes create an infinite loop for server when they get targeted by 10+ entities
causing crashes / deleting worldspawn
though the latest version of lugormod are very unstable
i miss misc_turretG2 working properly
even in latest versions spawnflags 256 for multiple targeting (trigger_multiple)
works better than 1024
new spawnflags sets sometimes create an infinite loop for server when they get targeted by 10+ entities
causing crashes / deleting worldspawn
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Adding teleporter doesn't work
well, i guess its optional what you choose. I just use 193 as it seemed to make the most sense, and works fine. As for the trigger_multiple, ive always used 256. never tried 1024.
Anyways, cronos89, just use something like the code i posted above. that will work fine.
Anyways, cronos89, just use something like the code i posted above. that will work fine.
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