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Infinate Credits glitch fix

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Infinate Credits glitch fix

Post by Zkyo on Tue May 11, 2010 9:58 am

There is a glitch in lugormod where you can keep getting credits from killing a npc, as long as you have ammo. To see what i mean, place a npc_spawner, give the npc 1 health, and have its npc_target5 fire a target_credits. Spawn the npc, and have one person snipe the npc. Immediately after it dies, use the alternate attack for the repeater (smasher-explosion thing) on the body. Do not let go of the button, and you will see what i mean. You will keep getting credits.

Anyways, how to get around the glitch. It is really simple. Just set the spawner's npc_target to fire a target_teleporter. Put the target_teleporter in the void, or on top of the map. The second the npc is killed, the body will warp away, making this exploit useless.

Code:
/place npc_spawner 30 npc_type,jawa,count,-1,targetname,spawn,npc_target,antiexploitwarp,npc_target5,credits,health,200
/place target_teleporter 30 targetname,antiexploitwarp
/place target_credits * targetname,credits,count,20
-If you want, you can add spawnflags,2 to hide the teleporter effect


Last edited by Zkyo on Mon May 17, 2010 6:56 am; edited 2 times in total

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Re: Infinate Credits glitch fix

Post by Guest on Sun May 16, 2010 5:16 am

thx

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tip

Post by WEPX on Sun May 16, 2010 11:42 pm

you can use spawnflags 2 to hide the teleporting effect

Cool

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Re: Infinate Credits glitch fix

Post by imp on Mon May 17, 2010 12:35 am

old school wep!!!

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Re: Infinate Credits glitch fix

Post by Zkyo on Mon May 17, 2010 6:56 am

you can? i didn't know target_teleporter had spawnflags. What is 1 then?
(I'm not really up-to-date on the newest spawnflags and entities lol)

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Re: Infinate Credits glitch fix

Post by imp on Tue May 18, 2010 2:59 pm

Zkyo wrote:you can? i didn't know target_teleporter had spawnflags. What is 1 then?
(I'm not really up-to-date on the newest spawnflags and entities lol)

only spectators can teleport

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Re: Infinate Credits glitch fix

Post by Zkyo on Wed May 19, 2010 7:52 am

Ah... Do you know where an updated entity guide is? Aparently i have an out-dated version. (Tis also missing a ton of entities...must have been copied wrong when it was given to me T_T)

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Re: Infinate Credits glitch fix

Post by imp on Wed May 19, 2010 9:31 am

mhm no not really i get mostly information of spawnflags by testing

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Re: Infinate Credits glitch fix

Post by Zkyo on Wed May 19, 2010 9:36 am

lol k

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Re: Infinate Credits glitch fix

Post by Guest on Wed May 19, 2010 12:35 pm

[censored]

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Re: Infinate Credits glitch fix

Post by Zkyo on Wed May 19, 2010 3:48 pm

stfu -_-

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fixed in 2.4.1

Post by WEAPON_X on Mon May 24, 2010 8:38 pm

It appears this has been fixed in the

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Re: Infinate Credits glitch fix

Post by Zkyo on Tue May 25, 2010 12:01 pm

fixed in what?

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Re: Infinate Credits glitch fix

Post by Guest on Tue May 25, 2010 12:02 pm

VERSION 2.4.1 LOL

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Re: Infinate Credits glitch fix

Post by imp on Tue May 25, 2010 12:39 pm

2.4.1 still have some bugs, though i rather keep until robo release 2.4.2 fixing the confirm request bug
and the weapon_entities to be able to spawn, so far i can use lmd_iobject instead weapo_ents

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Re: Infinate Credits glitch fix

Post by Guest on Wed May 26, 2010 3:17 pm

WAR


Last edited by Mysterio on Wed May 26, 2010 3:51 pm; edited 1 time in total

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Re: Infinate Credits glitch fix

Post by Pierry on Wed May 26, 2010 3:42 pm

lol
Mysterio i'm warning you
try to do this again and I'll kick your ass out!
Pierry

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Re: Infinate Credits glitch fix

Post by Zkyo on Wed May 26, 2010 3:43 pm

wtf? -_-

picture deleted -_-

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Re: Infinate Credits glitch fix

Post by Guest on Wed May 26, 2010 3:52 pm

Pierry wrote:lol
Mysterio i'm warning you
try to do this again and I'll kick your ass out!
Pierry

TROLL LOL

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Re: Infinate Credits glitch fix

Post by KHax on Sun Jan 30, 2011 6:53 pm

that helped

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Re: Infinate Credits glitch fix

Post by Sponsored content Today at 1:14 pm


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