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Infinate Credits glitch fix
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Infinate Credits glitch fix
There is a glitch in lugormod where you can keep getting credits from killing a npc, as long as you have ammo. To see what i mean, place a npc_spawner, give the npc 1 health, and have its npc_target5 fire a target_credits. Spawn the npc, and have one person snipe the npc. Immediately after it dies, use the alternate attack for the repeater (smasher-explosion thing) on the body. Do not let go of the button, and you will see what i mean. You will keep getting credits.
Anyways, how to get around the glitch. It is really simple. Just set the spawner's npc_target to fire a target_teleporter. Put the target_teleporter in the void, or on top of the map. The second the npc is killed, the body will warp away, making this exploit useless.
Anyways, how to get around the glitch. It is really simple. Just set the spawner's npc_target to fire a target_teleporter. Put the target_teleporter in the void, or on top of the map. The second the npc is killed, the body will warp away, making this exploit useless.
- Code:
/place npc_spawner 30 npc_type,jawa,count,-1,targetname,spawn,npc_target,antiexploitwarp,npc_target5,credits,health,200
/place target_teleporter 30 targetname,antiexploitwarp
/place target_credits * targetname,credits,count,20
Last edited by Zkyo on Mon May 17, 2010 6:56 am; edited 2 times in total
Re: Infinate Credits glitch fix
you can? i didn't know target_teleporter had spawnflags. What is 1 then?
(I'm not really up-to-date on the newest spawnflags and entities lol)
(I'm not really up-to-date on the newest spawnflags and entities lol)
Re: Infinate Credits glitch fix
Zkyo wrote:you can? i didn't know target_teleporter had spawnflags. What is 1 then?
(I'm not really up-to-date on the newest spawnflags and entities lol)
only spectators can teleport
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Infinate Credits glitch fix
Ah... Do you know where an updated entity guide is? Aparently i have an out-dated version. (Tis also missing a ton of entities...must have been copied wrong when it was given to me T_T)
Re: Infinate Credits glitch fix
mhm no not really i get mostly information of spawnflags by testing
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Infinate Credits glitch fix
2.4.1 still have some bugs, though i rather keep until robo release 2.4.2 fixing the confirm request bug
and the weapon_entities to be able to spawn, so far i can use lmd_iobject instead weapo_ents
and the weapon_entities to be able to spawn, so far i can use lmd_iobject instead weapo_ents
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Infinate Credits glitch fix
WAR
Last edited by Mysterio on Wed May 26, 2010 3:51 pm; edited 1 time in total
Guest- Guest
Re: Infinate Credits glitch fix
lol
Mysterio i'm warning you
try to do this again and I'll kick your ass out!
Pierry
Mysterio i'm warning you
try to do this again and I'll kick your ass out!
Pierry
Pierry- Admin
- Posts : 157
Join date : 2010-04-26
Age : 32
Location : Cybertron
Re: Infinate Credits glitch fix
Pierry wrote:lol
Mysterio i'm warning you
try to do this again and I'll kick your ass out!
Pierry
TROLL LOL
Guest- Guest
Re: Infinate Credits glitch fix
that helped
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
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