Latest topics
Invisible models
3 posters
Page 1 of 1
Invisible models
Hi guys!
I have a strange error, and I don't see why; so if you don't mind, I would ask you. My problem is when I place something, with model,map_objects/.... I can't see the model, but the collision box is there and functionates fully.
So when I place this code, I can't see the model, but I can collide with it, and I can use it properly. The map I would use is lugorcity2. I've tried the followings:
Is it my server or my JKA? What should I do guys? Seriously I can't see the point why it sucks. I've tried with two configuration, and it still refuses to work.
I have a strange error, and I don't see why; so if you don't mind, I would ask you. My problem is when I place something, with model,map_objects/.... I can't see the model, but the collision box is there and functionates fully.
- Code:
/place misc_model_breakable 0 model,map_objects/factory/f_con2,spawnflags,193,message,It works
So when I place this code, I can't see the model, but I can collide with it, and I can use it properly. The map I would use is lugorcity2. I've tried the followings:
- Downgrade to an older U# version
- Delete something and place it again (to prove it's not the entity slots)
- Tried to place it in couple of places in the map
Is it my server or my JKA? What should I do guys? Seriously I can't see the point why it sucks. I've tried with two configuration, and it still refuses to work.
Vandroiy- New User
- Posts : 10
Join date : 2010-11-13
Age : 31
Location : Hungary
Re: Invisible models
Sometimes when i spawn too many effects or i have too many entities in one place the models start to dissapear but the bounding box is still there, so try to spawn ur model in a different map...
Last edited by NighTCrawleR on Sun Nov 28, 2010 7:50 am; edited 2 times in total
NighTCrawleR- New User
- Posts : 11
Join date : 2010-07-30
Re: Invisible models
NighTCrawleR wrote:Sometimes when i spawn too many effects or i have too many entities in one place the models start to dissapier but Sometimes when i spawn too many effects or i have too many entities in one place the models start to dissapear but the bounding box is still there, so try to spawn ur model in a different mapthe bounding box is still there so try to spawn ur model in a different map...
Oh, well, thanks.
Vandroiy- New User
- Posts : 10
Join date : 2010-11-13
Age : 31
Location : Hungary
Re: Invisible models
Yeah, the map is just overbuilt. I've built on that map before, and had the same problem. There are no portals on that map, so basically your game sees everything on the map at once. This makes it extremely easy to reach the ent limit. I just built on another map, but if you want to, try deleting everything in some houses, and spreading them out more.
Re: Invisible models
Zkyo wrote:Yeah, the map is just overbuilt. I've built on that map before, and had the same problem. There are no portals on that map, so basically your game sees everything on the map at once. This makes it extremely easy to reach the ent limit. I just built on another map, but if you want to, try deleting everything in some houses, and spreading them out more.
Thank you for your answer.
Vandroiy- New User
- Posts : 10
Join date : 2010-11-13
Age : 31
Location : Hungary
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Thu Aug 25, 2022 5:30 pm by Shadow
» The Sith of Qarr
Tue Mar 02, 2021 8:57 pm by Cor
» Admin Key/disable teleports
Mon May 13, 2019 4:06 am by Pierry
» Some possibly useful addons
Wed May 08, 2019 3:37 pm by Pierry
» Active lugormod servers
Wed May 08, 2019 11:23 am by Pierry
» Quick links
Wed May 08, 2019 11:12 am by Pierry
» Help with trigger_usescript
Thu Sep 22, 2016 8:16 am by flanagon
» New Lugormod U# (Windows + Linux)
Thu Sep 22, 2016 7:03 am by Ufo
» iobject terminal
Thu Sep 25, 2014 2:39 pm by flanagon