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Solid wall

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Solid wall Empty Solid wall

Post by Shadow on Fri Jan 21, 2011 3:06 am

this may seem like a stupid question but how do you make a solid wall.

Im wanting to remove a door way and make it a solid wall. if possible.
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Solid wall Empty Re: Solid wall

Post by Zkyo on Fri Jan 21, 2011 3:16 pm

do you mean editing the map, and removing one of the default doorways? In lugor, you can add a misc_model_breakable and block off a doorway, but it isnt possible to remove the actual doorway without editing the map file.
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Post by Shadow on Fri Jan 21, 2011 11:41 pm

Id have to use a BSP editor to edit the actual doorway on the map. im just wanting to "cover it up" i guess i should say
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Post by Zkyo on Sat Jan 22, 2011 6:15 am

ah. in that case, just place a fairly large misc_model_breakable to cover the doorway. A remaped map_objects/factory/catw2_b works good for simple walls.
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Post by Shadow on Sat Jan 22, 2011 8:22 pm

Ok, thanks, time for somemore remaps and !shader thanks to hackeys building utility! Lol
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Solid wall Empty Re: Solid wall

Post by KHax on Sun Jan 30, 2011 7:44 pm

or you can put an invisible wall

Code:
/place misc_model_breakable 0 mins,-30 -10 0,maxs,30 10 100,spawnflags,1

you can angle it as you wish


Last edited by KHax on Mon Jan 31, 2011 6:23 am; edited 1 time in total
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Post by Shadow on Mon Jan 31, 2011 12:24 am

i could but then people would ask why they cant go through that area, if they see a wall they wont ask Smile
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Post by KHax on Mon Jan 31, 2011 6:24 am

you could put a trigger_multiple with message why they can't but yeah better your way
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