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Newby need some help
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Newby need some help
Hello. I start today with this mod, i readed the pdf faq and i understand all but i think i need more help cuz cant put a bank, someone can explain me a bit more how to spawn it? Thx for ur help ^.^
socratitos- New User
- Posts : 10
Join date : 2011-01-30
Re: Newby need some help
Thank you very much, but i tryed to did this and cant do it.
I type: /rcon items place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1
And i get this:
No such svcmd
if i type:
/rcon place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1
Unknow command "Place"
I dont know how do it, i am admin lvl 1 but cant do it, and cant get credits with the command /iwantcredits.
I type: /rcon items place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1
And i get this:
No such svcmd
if i type:
/rcon place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1
Unknow command "Place"
I dont know how do it, i am admin lvl 1 but cant do it, and cant get credits with the command /iwantcredits.
socratitos- New User
- Posts : 10
Join date : 2011-01-30
Re: Newby need some help
if u have admin level 1 then do just
/place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1
also for credits do
/accountedit yourusername credits 100000 should be enough for testing
don't do 999999999999 because of a bug server will automatic set it to 0
/place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1
also for credits do
/accountedit yourusername credits 100000 should be enough for testing
don't do 999999999999 because of a bug server will automatic set it to 0
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
Re: Newby need some help
Thanks for ur help^^ I didnt saw i was admin lvl 5 i did authother and it work^^ thx again for ur time and help^^.
socratitos- New User
- Posts : 10
Join date : 2011-01-30
Re: Newby need some help
authother? you play in t2 lugormod?
all i said works in #U lugormod idk if it works in t2
all i said works in #U lugormod idk if it works in t2
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
Re: Newby need some help
Hello its me again hehehe. Yes i play in #U and yes it worked^^ thx. Now i have a new question, do u know the red shields? they reflect the blaster/bow/briarn pistol shots, but i dont know how to place they, someone know the model? or it is an effect?.
socratitos- New User
- Posts : 10
Join date : 2011-01-30
Re: Newby need some help
i don't know the red shields. maybe an example where you see it
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
Re: Newby need some help
Is a shield that cover some area (i saw it in blue and red)
socratitos- New User
- Posts : 10
Join date : 2011-01-30
Re: Newby need some help
Ah, those are the standard mp forcefields. The ones you can place in siege to slow down players. As far as i know, it can only be placed by using the item, but i might be wrong.
You can remap an object to the forcefield, but it will block everything (assuming the model is solid), and will not reflect shots. I believe the textures are gfx/misc/blue_portashield, gfx/misc/blue_dmgshield, gfx/misc/red_portashield, and gfx/misc/red_dmgshield. Another good forcefield is gfx/imperial/imp_forcefield. As for a model to remap, the textures/factory/cat_floor_b texture on a map_objects/factory/catw2_b model works great for simple forcefield walls or platforms.
Off topic, dont count on the pdf guide for lugormod. Quite a few of the commands/cvars are outdated in there.
You can remap an object to the forcefield, but it will block everything (assuming the model is solid), and will not reflect shots. I believe the textures are gfx/misc/blue_portashield, gfx/misc/blue_dmgshield, gfx/misc/red_portashield, and gfx/misc/red_dmgshield. Another good forcefield is gfx/imperial/imp_forcefield. As for a model to remap, the textures/factory/cat_floor_b texture on a map_objects/factory/catw2_b model works great for simple forcefield walls or platforms.
Off topic, dont count on the pdf guide for lugormod. Quite a few of the commands/cvars are outdated in there.
Re: Newby need some help
Thanks^^ it work very well^^. I only use the pdf for some place cmd cuz i am new and dont remember al flags, but i know is outdated. I am using some cmd from this forum and the work well^^.
socratitos- New User
- Posts : 10
Join date : 2011-01-30
Re: Newby need some help
you can do the folowing trick:
this will place a bmodel which reflects some of the guns: blaster, pistol, bowcaster, etc
but takes damage from atst, emplaced, lightsaber (didn't test rockets and dets) that's why i added the big health
edit the origin to what you want
edit the model to what you want
if you want you can angle it
didn't found for misc_model
this will place a bmodel which reflects some of the guns: blaster, pistol, bowcaster, etc
but takes damage from atst, emplaced, lightsaber (didn't test rockets and dets) that's why i added the big health
- Code:
/place func_breakable * origin,x y z,model,*#,spawnflags,32,health,999999
edit the origin to what you want
edit the model to what you want
if you want you can angle it
didn't found for misc_model
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
Re: Newby need some help
well i found it accidentally when building on dpred at the stormtrooper shooting range
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
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