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Post by socratitos Sun Jan 30, 2011 1:22 pm

Hello. I start today with this mod, i readed the pdf faq and i understand all but i think i need more help cuz cant put a bank, someone can explain me a bit more how to spawn it? Thx for ur help ^.^
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Post by Shadow Mon Jan 31, 2011 12:23 am

The guide to make a bank has already been posted:

https://lugorhelp.forumotion.com/t7-hackable-bank
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Post by socratitos Mon Jan 31, 2011 7:33 am

Thank you very much, but i tryed to did this and cant do it.

I type: /rcon items place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1

And i get this:
No such svcmd

if i type:

/rcon place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1

Unknow command "Place"

I dont know how do it, i am admin lvl 1 but cant do it, and cant get credits with the command /iwantcredits.
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Post by KHax Mon Jan 31, 2011 7:48 am

if u have admin level 1 then do just
/place misc_model_breakable 0 model,map_objects/imperial/controlpanel,spawnflags,1

also for credits do
/accountedit yourusername credits 100000 should be enough for testing
don't do 999999999999 because of a bug server will automatic set it to 0
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Post by socratitos Mon Jan 31, 2011 7:57 am

Thanks for ur help^^ I didnt saw i was admin lvl 5 i did authother and it work^^ thx again for ur time and help^^.
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Post by KHax Mon Jan 31, 2011 8:00 am

authother? you play in t2 lugormod?
all i said works in #U lugormod idk if it works in t2
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Post by socratitos Thu Feb 03, 2011 7:07 am

Hello its me again hehehe. Yes i play in #U and yes it worked^^ thx. Now i have a new question, do u know the red shields? they reflect the blaster/bow/briarn pistol shots, but i dont know how to place they, someone know the model? or it is an effect?.
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Post by KHax Thu Feb 03, 2011 12:51 pm

i don't know the red shields. maybe an example where you see it
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Post by socratitos Thu Feb 03, 2011 1:42 pm

Is a shield that cover some area (i saw it in blue and red)
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Post by Zkyo Fri Feb 04, 2011 1:41 am

Ah, those are the standard mp forcefields. The ones you can place in siege to slow down players. As far as i know, it can only be placed by using the item, but i might be wrong.

You can remap an object to the forcefield, but it will block everything (assuming the model is solid), and will not reflect shots. I believe the textures are gfx/misc/blue_portashield, gfx/misc/blue_dmgshield, gfx/misc/red_portashield, and gfx/misc/red_dmgshield. Another good forcefield is gfx/imperial/imp_forcefield. As for a model to remap, the textures/factory/cat_floor_b texture on a map_objects/factory/catw2_b model works great for simple forcefield walls or platforms.

Off topic, dont count on the pdf guide for lugormod. Quite a few of the commands/cvars are outdated in there.
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Post by socratitos Fri Feb 04, 2011 2:17 am

Thanks^^ it work very well^^. I only use the pdf for some place cmd cuz i am new and dont remember al flags, but i know is outdated. I am using some cmd from this forum and the work well^^.
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Post by KHax Sat Feb 12, 2011 4:41 pm

you can do the folowing trick:

this will place a bmodel which reflects some of the guns: blaster, pistol, bowcaster, etc
but takes damage from atst, emplaced, lightsaber (didn't test rockets and dets) that's why i added the big health

Code:
/place func_breakable * origin,x y z,model,*#,spawnflags,32,health,999999

edit the origin to what you want
edit the model to what you want
if you want you can angle it

didn't found for misc_model
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Post by Zkyo Sun Feb 13, 2011 7:21 pm

Hmm, that would work. I've never thought of doing that. Very Happy
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Post by KHax Fri Feb 18, 2011 4:23 pm

well i found it accidentally when building on dpred at the stormtrooper shooting range
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