Latest topics
» Admin Key/disable teleports
Help with trigger_usescript I_icon_minitimeMon May 13, 2019 4:06 am by Pierry

» Some possibly useful addons
Help with trigger_usescript I_icon_minitimeWed May 08, 2019 3:37 pm by Pierry

» Active lugormod servers
Help with trigger_usescript I_icon_minitimeWed May 08, 2019 11:23 am by Pierry

» Quick links
Help with trigger_usescript I_icon_minitimeWed May 08, 2019 11:12 am by Pierry

» Help with trigger_usescript
Help with trigger_usescript I_icon_minitimeThu Sep 22, 2016 8:16 am by flanagon

» New Lugormod U# (Windows + Linux)
Help with trigger_usescript I_icon_minitimeThu Sep 22, 2016 7:03 am by Ufo

» iobject terminal
Help with trigger_usescript I_icon_minitimeThu Sep 25, 2014 2:39 pm by flanagon

» Useful Downloads
Help with trigger_usescript I_icon_minitimeThu Aug 07, 2014 12:35 am by Kimmeh

» Lugormod U# on server
Help with trigger_usescript I_icon_minitimeWed Jan 08, 2014 11:08 pm by Shadow


Help with trigger_usescript

Go down

Help with trigger_usescript Empty Help with trigger_usescript

Post by flanagon on Sat Sep 10, 2016 9:40 am

Hey everyone! Very Happy

Guess I'm a bit late to the party as less and less people contribute to Lugormod overall and not even JKHub features anything on the matter but I came with the question that how can one write scripts?

How to write the scripts themselves which are used with trigger_usescript?

I'm not necessarily seeking a complete tutorial on it here but unfortunately there is no place where one can turn to to learn about this topic (just the basics at least to be able to experiment with it) and seemingly Lugor becomes quite limited this way for complex actions and logic functions cannot be made with mere entities.

Any help and advice is most welcome!
flanagon
flanagon
New User
New User

Posts : 5
Join date : 2014-09-21

Back to top Go down

Help with trigger_usescript Empty Re: Help with trigger_usescript

Post by Ufo on Thu Sep 22, 2016 7:00 am

Icarus is not mod dependant, you can use the entity named target_scriptrunner with any mod. As far as I remember there were guides on JKHub that cover it.

https://jkhub.org/tutorials/article/148-icarus-scripting/

As for Lugormod's limits, you may look into the newer versions, perhaps the features you are looking for were added.

Sry for late reply, I haven't checked this forum for a while.
Ufo
Ufo
New User
New User

Posts : 14
Join date : 2010-07-31

Back to top Go down

Help with trigger_usescript Empty Re: Help with trigger_usescript

Post by flanagon on Thu Sep 22, 2016 8:16 am

Holy sh't! Thank you so much! <3 After typing "lugormod" into the JKHub searchbar and getting no results this a refreshing discovery!
flanagon
flanagon
New User
New User

Posts : 5
Join date : 2014-09-21

Back to top Go down

Help with trigger_usescript Empty Re: Help with trigger_usescript

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum