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Func problems
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Func problems
okay... i know this is like my third topic... but
func never work for me... it doesn't matter what func model it is but ity never spawns... not even if i save and restart the map. heres an example
i was on ffa5 and the code i wrote was for a door, and the code i used was
/place func_door * origin,0 0 200,model,*15,soundset,impdoor1,spawnflags,128,angles,-1,lip,24
and it didn't spawn anywhere, i check all over.. and i even restart the map incase it needed to. can someone help me please, btw i am useing the newest version of lugormod 2.4.4 (i think)
func never work for me... it doesn't matter what func model it is but ity never spawns... not even if i save and restart the map. heres an example
i was on ffa5 and the code i wrote was for a door, and the code i used was
/place func_door * origin,0 0 200,model,*15,soundset,impdoor1,spawnflags,128,angles,-1,lip,24
and it didn't spawn anywhere, i check all over.. and i even restart the map incase it needed to. can someone help me please, btw i am useing the newest version of lugormod 2.4.4 (i think)
srigby3- New User
- Posts : 12
Join date : 2010-08-21
Re: Func problems
origin,0 0 200 that's means u want the func_door 200 higher than the origin func_door
if u wanna spawn a func model try to keep the look into the origin func model and then try the code
if that doesn't work when, try to look the model with /gotopoint (x y z)
tell me if it works
Saludos
if u wanna spawn a func model try to keep the look into the origin func model and then try the code
if that doesn't work when, try to look the model with /gotopoint (x y z)
tell me if it works
Saludos
NighTCrawleR- New User
- Posts : 11
Join date : 2010-07-30
Re: Func problems
i tried going to point but it wasn't there and i didn't quiet understand the other bit, do you mean look at the orginal or where it should spawn?
srigby3- New User
- Posts : 12
Join date : 2010-08-21
Re: Func problems
Noobs!
since 2.4.1
thers a bug in origin key when you do it via spawnstring
just spawnstring edit origin "values"
to teh origin you want,
and the entity will spawn correctly in the origin u wish
since 2.4.1
thers a bug in origin key when you do it via spawnstring
just spawnstring edit origin "values"
to teh origin you want,
and the entity will spawn correctly in the origin u wish
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Func problems
this still hasn't worked.. and also you can't change the hole origin in spawnstring edit it only lets me change the first value and whatever i put after it disapears... i really want to know how to get the funcmodels to work.
srigby3- New User
- Posts : 12
Join date : 2010-08-21
Re: Func problems
*faceroll* didnt got to think why i had added those quote to 'values' word?
imp- Standard Member
- Posts : 47
Join date : 2010-04-19
Re: Func problems
Well thanks guys, the func are spawning now, plus might i add you have mae my life easyer telling me about the "values" thing..
srigby3- New User
- Posts : 12
Join date : 2010-08-21
Re: Func problems
srigby3 wrote:Well thanks guys, the func are spawning now, plus might i add you have mae my life easyer telling me about the "values" thing..
i came
lie
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