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» Help with trigger_usescript
Help with trigger_usescript I_icon_minitimeThu Sep 22, 2016 8:16 am by flanagon

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Help with trigger_usescript I_icon_minitimeThu Sep 22, 2016 7:03 am by Ufo

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Help with trigger_usescript I_icon_minitimeThu Sep 25, 2014 2:39 pm by flanagon


Help with trigger_usescript

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Help with trigger_usescript Empty Help with trigger_usescript

Post by flanagon Sat Sep 10, 2016 9:40 am

Hey everyone! Very Happy

Guess I'm a bit late to the party as less and less people contribute to Lugormod overall and not even JKHub features anything on the matter but I came with the question that how can one write scripts?

How to write the scripts themselves which are used with trigger_usescript?

I'm not necessarily seeking a complete tutorial on it here but unfortunately there is no place where one can turn to to learn about this topic (just the basics at least to be able to experiment with it) and seemingly Lugor becomes quite limited this way for complex actions and logic functions cannot be made with mere entities.

Any help and advice is most welcome!
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Help with trigger_usescript Empty Re: Help with trigger_usescript

Post by Ufo Thu Sep 22, 2016 7:00 am

Icarus is not mod dependant, you can use the entity named target_scriptrunner with any mod. As far as I remember there were guides on JKHub that cover it.

https://jkhub.org/tutorials/article/148-icarus-scripting/

As for Lugormod's limits, you may look into the newer versions, perhaps the features you are looking for were added.

Sry for late reply, I haven't checked this forum for a while.
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Help with trigger_usescript Empty Re: Help with trigger_usescript

Post by flanagon Thu Sep 22, 2016 8:16 am

Holy sh't! Thank you so much! <3 After typing "lugormod" into the JKHub searchbar and getting no results this a refreshing discovery!
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