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Admin Key/disable teleports I_icon_minitimeMon May 13, 2019 4:06 am by Pierry

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Admin Key/disable teleports

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Admin Key/disable teleports Empty Admin Key/disable teleports

Post by Shadow Sun May 12, 2019 4:29 pm

I was wondering how to make admin keys, and how to make a switch for someone with the admin key to be able to close teleporters and close off sections of the maps using buttons, its been so long since ive been on ive forgotten alot of this lol
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Admin Key/disable teleports Empty Re: Admin Key/disable teleports

Post by Pierry Mon May 13, 2019 4:06 am

I'm not quite sure on what you mean by admin keys. If you want to make a button solely for the admins (i.e. toggle a teleporter), then the code would look something like this:

First place the terminal:
Code:
place lmd_terminal 0 model map_objects/Factory/f_con2, spawnflags, 1, target, teleporter_toggle_check, cmd, "Toggle the teleporter ON/OFF"

And use lmd_playercheck to check whether the player is an admin lvl 5 or not:
Code:
place lmd_playercheck * targetname, teleporter_toggle_check, adminlevel, 5, target, toggle_teleporter, target2, denied_teleporter

Optionally you can add a message for a player that uses it without the required privileges:
Code:
place target_print * spawnflags, 12, targetname, denied_teleporter, message, "Access denied, you are not a level 5 admin."

lmd_toggle for the teleporter toggling:
Code:
place lmd_toggle * targetname, toggle_teleporter, target, deactivate_teleporter, target2, activate_teleporter, count, 2

Finally, target_activate and targer_deactivate
Code:
place target_deactivate * targetname, deactivate_teleporter, target, teleporter
place target_activate * targetname, activate_teleporter, target, teleporter

Hope this answers your question.
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