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Shooting Range

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Shooting Range

Post by Zkyo on Sun Apr 04, 2010 7:33 am

These are little objects that if you shoot, you earn a little credits. You enter on a moving platform. If you miss, you hit a backboard and lose cr. At the end of the run, a trigger warps you out.

The Targets
Code:
/place lmd_door 0 model,map_objects/mp/crystal_blue,spawnflags,0,movement,0 0 0,speed,9999,opentarget,cr,health,1,wait,0,targetname,UseAFakeTargetnameSoThatNothingCanTargetIt
Note: if you want to, you can adjust the movement and wait keys so that the crystal moves behind the backboard for a few seconds

The Credits/Message when hit
Code:
/place target_credits * targetname,cr,count,5
/place target_print * targetname,cr,spawnflags,4,message,^3Hit! +5 CR

The Backboard
Code:
/place lmd_door 0 model,map_objects/imperial/wall_pipes,movement,0 0 0,opentarget,miss,health,1,speed,99999,wait,0,targetname,AgainUseAFakeTargetnameHere

The Credits/Message when missed
Code:
/place target_credits * targetname,miss,count,-2
/place target_print * targetname,miss,spawnflags,4,message,^1Miss… -2 CR


Moving Platform
Code:
/place lmd_mover 120 model,map_objects/factory/catw2_b,spawnflags,1,speed,150,ontype,5,onduration,3500,ondelta,0 0 125
Note: If you want to have this platform, i suggest using several lmd_doors, and having them shaped like a closed off platform, with a gap to shoot out of

Exit trigger
Code:
/place trigger_teleport 0 maxs,100 100 300,mins,-100 -100 -1,target,exit

Button to enter
Code:
/place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,8385,message,Target Practice,count,50,target,enter

Other Entities
Code:
/place target_teleport 30 targetname,enter
/place target_teleport 30 targetname,exit
/place target_deactivate * targetname,enter,target,button
/place target_activate * targetname,buttonoff,target,button


Last edited by Zkyo on Wed Sep 01, 2010 7:50 am; edited 1 time in total

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Re: Shooting Range

Post by Zkyo on Wed Sep 01, 2010 7:49 am

updated, pierry pointed out a bug

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Re: Shooting Range

Post by Guest on Wed Sep 01, 2010 10:31 am

pro

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Re: Shooting Range

Post by Zkyo on Wed Sep 01, 2010 7:05 pm

fag

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Re: Shooting Range

Post by Pierry on Sun May 13, 2012 7:25 am

Another mess, LMD_Door doesn't work for shooting range. Added lmd_mover instead of lmd_door

_________________

Geth will take this easily.

Total Eclipse wrote:yes they do take this ass beating easily. Clone army vs Geth is like Pacquiao vs a 80 year old man with polio

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Re: Shooting Range

Post by stormjedi on Mon May 14, 2012 3:55 pm

epic, ive been looking for a shooting range

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Re: Shooting Range

Post by Guest on Sun Jul 29, 2012 11:48 am

yo mamma epic

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Re: Shooting Range

Post by Sponsored content Today at 11:56 pm


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