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Gripable item

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Post by srigby3 Sat Aug 21, 2010 10:12 am

okay.. i remember a long while ago when i was new to lugormod (bout 3 years ithink) one of my friends had a server and he as a really good builder.. and he made a rock that you could use grip to move around. i know this was lugormod we were in, but i don't know whether this aproper function in lugormod or one he put in himself (he was quiet code at coding) so i was wondering if any of you know how to make gripable items and if it is possible or not.
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Post by Zkyo Sat Aug 21, 2010 7:23 pm

uh, i have no idea how to make that, sorry. I know adding gravity,1 to misc_model_breakable makes it pushable/pullable. I dunno about grip though. It might be possible with a custom script, but i'm not too good with those.
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Post by imp Sat Aug 21, 2010 8:20 pm

heh, sounds more likely a fake body with some odd bug,
either way
a custom npc with custom model set would work that way, yet would be client & server side

i don't recall eitehr lugor 0.9 - 1.0.8 and any t2 version with some thingy liek that,
yet i never got to check 'all' features for pure lazyness
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Post by srigby3 Sun Aug 22, 2010 7:11 am

ooo... well k then... if i ever get in contact with him i will ask him... cause it was definetly a vjun rock he was griping around... now that i think about it he might of said something about a script...
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Post by imp Sun Aug 22, 2010 7:07 pm

mhm i don't recall any icarus script making it gripable
yet could have been some jscript back then in t2 lugormod,
the scripting system made by blµb
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Post by srigby3 Mon Aug 23, 2010 6:20 am

it wasn't t2.. he has the U beta or something like that..
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Gripable item Empty ya idon't think it possible

Post by weaponx Sun Aug 29, 2010 9:50 pm

definately not by js, maybe some icarus, but i doubt.

Is there any possibility that it was npc disguised as a rock XD

like, a remapped sentry or droid
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Post by imp Mon Aug 30, 2010 1:38 am

prolly, yet i believe was somewhat fakebody with some odd remap
else could have been a custom npc file & model server & client side
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Post by KHax Sun Jan 30, 2011 8:04 pm

95% remmaped sentry
5% decoy iobject(heard rumors this can do that never tried)
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