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Trigger_hurt???
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Trigger_hurt???
I saw something on a server once that when you hit the "use" button on a panel in front of a jail, it said something like "BURN THE RULE BREAKER" in front of the jailed, then if you did /pay 10 the flamejets came on and killed the person/people in the jail.
I was wondering if it was a triger_hurt, or what and how to make one, lol
id imagine that you could use lightning, fire, moving spears, moving sabers, the ghost of ragnos using force lightning, etc..... to kill the person in the jail......
it would be cool to have a giant ragnos appear and use the force to kill a rule breaker! lol
is it all trigger_multiple, trigger_hurt? or is there more to it?
I was wondering if it was a triger_hurt, or what and how to make one, lol
id imagine that you could use lightning, fire, moving spears, moving sabers, the ghost of ragnos using force lightning, etc..... to kill the person in the jail......
it would be cool to have a giant ragnos appear and use the force to kill a rule breaker! lol
is it all trigger_multiple, trigger_hurt? or is there more to it?
Shadow- Standard Member
- Posts : 44
Join date : 2010-08-04
Re: Trigger_hurt???
It isn't trigger_hurt it's basically only fx_runner
splashRadius - the radius around the origin that the fx is located, default is 16
splashDamage - the damage to give everything in the splash radius, default is 5
- Code:
/place fx_runner 0 fxfile,effects/misc/possession,spawnflags,4,splashRadius,______,splashDamage,______
splashRadius - the radius around the origin that the fx is located, default is 16
splashDamage - the damage to give everything in the splash radius, default is 5
Pierry- Admin
- Posts : 157
Join date : 2010-04-26
Age : 32
Location : Cybertron
Re: Trigger_hurt???
Yea, they just place a fx_runner with splashradius and splashdamage. You can use pretty much effect, like lightning and fire, or a moving object. a lmd_door with model.rocky_ruins/portcullis works good for hidden spikes.
I dont think it's possible to use a saber, but it might be possible to use fx_runners to act like a saber. I doubt it is possible to use ragnos though, as .glm models don't work well with moving entities.
I dont think it's possible to use a saber, but it might be possible to use fx_runners to act like a saber. I doubt it is possible to use ragnos though, as .glm models don't work well with moving entities.
Re: Trigger_hurt???
ok well i have a pushable button that i want to activate flame_jets, but i want them to go off after like 2 seconds. lol
Shadow- Standard Member
- Posts : 44
Join date : 2010-08-04
Re: Trigger_hurt???
a target delay should work fine
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
Re: Trigger_hurt???
target delay didnt work.......
whats wrong with this cmd? the "use fore" thing appears but no model...........
whats wrong with this cmd? the "use fore" thing appears but no model...........
- Code:
/place lmd_door 0 model,players/marka_ragnos/model.glm,speed,90,targetname,ragnos,vehopen,1,closetarget,act_button,spawnflags,6,movement,0 0 -100
Shadow- Standard Member
- Posts : 44
Join date : 2010-08-04
Re: Trigger_hurt???
lmd_door doesn't show player models
The Buton targets the delay and the delay targets the fx_runner
The Buton targets the delay and the delay targets the fx_runner
KHax- Standard Member
- Posts : 21
Join date : 2010-12-29
Age : 30
Location : Unknown
Re: Trigger_hurt???
Yeah, adding a target_delay would work. Example:
- Code:
/place misc_model_breakable 0 ......target,jail_button
/place target_delay * targetname,jail_button,target,jail_flame,wait,2
/place fx_runner 0 ,,,,,,,targetname,jail_flame
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