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Trigger_hurt???

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Trigger_hurt???

Post by Shadow on Fri Jan 28, 2011 1:05 am

I saw something on a server once that when you hit the "use" button on a panel in front of a jail, it said something like "BURN THE RULE BREAKER" in front of the jailed, then if you did /pay 10 the flamejets came on and killed the person/people in the jail.

I was wondering if it was a triger_hurt, or what and how to make one, lol

id imagine that you could use lightning, fire, moving spears, moving sabers, the ghost of ragnos using force lightning, etc..... to kill the person in the jail......

it would be cool to have a giant ragnos appear and use the force to kill a rule breaker! lol


is it all trigger_multiple, trigger_hurt? or is there more to it?

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Re: Trigger_hurt???

Post by Pierry on Sat Jan 29, 2011 5:28 am

It isn't trigger_hurt it's basically only fx_runner
Code:
/place fx_runner 0 fxfile,effects/misc/possession,spawnflags,4,splashRadius,______,splashDamage,______

splashRadius - the radius around the origin that the fx is located, default is 16
splashDamage - the damage to give everything in the splash radius, default is 5

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Re: Trigger_hurt???

Post by Zkyo on Sun Jan 30, 2011 8:10 am

Yea, they just place a fx_runner with splashradius and splashdamage. You can use pretty much effect, like lightning and fire, or a moving object. a lmd_door with model.rocky_ruins/portcullis works good for hidden spikes. tongue

I dont think it's possible to use a saber, but it might be possible to use fx_runners to act like a saber. I doubt it is possible to use ragnos though, as .glm models don't work well with moving entities.

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Re: Trigger_hurt???

Post by Shadow on Mon Jan 31, 2011 1:39 am

ok well i have a pushable button that i want to activate flame_jets, but i want them to go off after like 2 seconds. lol

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Re: Trigger_hurt???

Post by KHax on Mon Jan 31, 2011 6:25 am

a target delay should work fine

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Re: Trigger_hurt???

Post by Shadow on Tue Feb 01, 2011 1:05 am

target delay didnt work.......

whats wrong with this cmd? the "use fore" thing appears but no model...........

Code:
/place lmd_door 0 model,players/marka_ragnos/model.glm,speed,90,targetname,ragnos,vehopen,1,closetarget,act_button,spawnflags,6,movement,0 0 -100

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Re: Trigger_hurt???

Post by KHax on Tue Feb 01, 2011 6:29 am

lmd_door doesn't show player models

The Buton targets the delay and the delay targets the fx_runner

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Re: Trigger_hurt???

Post by Zkyo on Tue Feb 01, 2011 6:35 am

Yeah, adding a target_delay would work. Example:
Code:
/place misc_model_breakable 0 ......target,jail_button
/place target_delay * targetname,jail_button,target,jail_flame,wait,2
/place fx_runner 0 ,,,,,,,targetname,jail_flame

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Re: Trigger_hurt???

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